Tuesday, April 10, 2012

camera path process

After eliminating the ground plane I extruded a cube along the curve created by my camera path.

Then I began to morph the form that was created.
After our last class I, again, decided to revisit my methods. This time I duplicated my curved camera path and lofted the two curves to create a surface. I began to play with certain points along the surface, weaving my new camera path along the form I derived from my initial camera path.


Tuesday, April 3, 2012

tech connections: reading response

Between Surface and Substance

Eric's (at least I think it was!) response to this reading reminded me of our discussion in 411 (tech) today. Tech II flashback: We discussed shear moment diagrams and how we could design efficiently through mathematics, by actually considering why we study the moments through out a structure. Bringing the material back to our design oriented thoughts, Powell drew out an example of a shear moment diagram for a tall uniform structure. He then showed us how relevant these processes could be to design, if we used mathematics as a way to make our structures even more efficient.  Excuse the rough notes, but Powell enlightened us to the mathematical origins of Gustave Eiffel's design. I realize these are dated examples but consider the Washington Monument versus the Eiffel Tower. Towering symbols of significant importance...really just translations of the obelisk. But Gustave Eiffel uses mathematics to reconfigure his design. Out of context (it might be a stretch) but we can compare these design methods to replicating a precedent (Washington Monument) and furthering our design process by using technology to create forms (Eiffel Tower).


Thanks Eric (?) and this article for sparking this connection .

http://gellman670umd.blogspot.com/

Camera Cuts/Camera Paths


The foam is a rough representation of the curve of my camera path, with the town scene and other perspectives as the planar element of the paper, folded up and curving around the camera path: intersecting and effecting the visual representation of traveling along the camera path.

Monday, April 2, 2012

animation attempts


After developing my scene I went ahead with Ambrose's suggestion and got rid of the town context. Then I went back to the film clip and tried to adjust the vertexes of the camera path in the y direction based on the change in camera level in relation to the runners. I then tired to make an inhabitable space around my camera path so that the experience simulates being engulfed within the wave as you ride it. But I'm still working with the video settings as well as the camera as it travels along the curve. 

The same camera path, after initial transformations.

Tuesday, February 28, 2012

Digital Design: Camera Obscura


Wired magazine had an article about one of the buildings being analyzed in our 401 studio.


"The camera obscura is the first building to be 100 percent digitally designed and computer fabricated, SHoP's partners say. "

http://www.wired.com/wired/archive/12.11/gehry.html

Monday, February 20, 2012

Inchoate


Inchoate: Incomplete and imperfect circumstances…

Architecture’s unified and stable conditions make the notion of inchoate seem irrelevant.
It seeks to unravel…"the undoing of fixed categories.

One faces a split condition of understanding the norm and shattering foundational presumptions.

Teaching architecture remains dynamic and changing…displaying an acceptance of architecture’s unsettled condition...the difficulty in teaching architecture comes from the strategic and sequential nature of teaching that usually progresses from a point of origin. Architecture sits on un-secure grounds.

"Primacy of visual appearances, asserting the value of the final object’s formal presence has been traditionally considered paramount in the formation of architecture. Primacy of authorship, asserting the existence of a creator architect, has been commonly considered a essential act of architecture.The primacy of the object, asserting the presence of the work in its pristine condition, has been conventionally perceived as architecture’s final end in itself."

Like film, architecture can be questioned as an ambiguous construction, an open ended condition with plural interpretations.