Tuesday, April 17, 2012

Grasshopper

Tutorial hw attempts


Revisiting Animation of the Curve of the Camera Path

Wire frame animation of the curve of the camera path from Good Morning Vietnam. 

This first version was too wide for the playblast so it overlapped on itself. I decided to keep that video as well, mainly because I felt like it inadvertently added to the experience. Then I went back and adjusted it. Both versions are attached.

Tuesday, April 10, 2012

April Fools?

study models






Project 2: Good Morning Vietnam Camera Paths/Animation



final form process



Animating my camera curve:http://www.youtube.com/watch?v=g1AZJmDRIUc&feature=youtu.be




camera path process

After eliminating the ground plane I extruded a cube along the curve created by my camera path.

Then I began to morph the form that was created.
After our last class I, again, decided to revisit my methods. This time I duplicated my curved camera path and lofted the two curves to create a surface. I began to play with certain points along the surface, weaving my new camera path along the form I derived from my initial camera path.


Tuesday, April 3, 2012

tech connections: reading response

Between Surface and Substance

Eric's (at least I think it was!) response to this reading reminded me of our discussion in 411 (tech) today. Tech II flashback: We discussed shear moment diagrams and how we could design efficiently through mathematics, by actually considering why we study the moments through out a structure. Bringing the material back to our design oriented thoughts, Powell drew out an example of a shear moment diagram for a tall uniform structure. He then showed us how relevant these processes could be to design, if we used mathematics as a way to make our structures even more efficient.  Excuse the rough notes, but Powell enlightened us to the mathematical origins of Gustave Eiffel's design. I realize these are dated examples but consider the Washington Monument versus the Eiffel Tower. Towering symbols of significant importance...really just translations of the obelisk. But Gustave Eiffel uses mathematics to reconfigure his design. Out of context (it might be a stretch) but we can compare these design methods to replicating a precedent (Washington Monument) and furthering our design process by using technology to create forms (Eiffel Tower).


Thanks Eric (?) and this article for sparking this connection .

http://gellman670umd.blogspot.com/

Camera Cuts/Camera Paths


The foam is a rough representation of the curve of my camera path, with the town scene and other perspectives as the planar element of the paper, folded up and curving around the camera path: intersecting and effecting the visual representation of traveling along the camera path.

Monday, April 2, 2012

animation attempts


After developing my scene I went ahead with Ambrose's suggestion and got rid of the town context. Then I went back to the film clip and tried to adjust the vertexes of the camera path in the y direction based on the change in camera level in relation to the runners. I then tired to make an inhabitable space around my camera path so that the experience simulates being engulfed within the wave as you ride it. But I'm still working with the video settings as well as the camera as it travels along the curve. 

The same camera path, after initial transformations.